There has been even more information released about Star Trek Online, and I will get to that soon, but right now I’d like to focus on my recent experiences with the Champions Online Open Beta.
First off, most of the “Open Beta” was not actually Open. For about half of the “Open Beta”, you had to have preordered Champions Online AND be a paid subscriber with FilePlanet to get access. Pardon me, but it’s not Open if you have to pay for it. Just like how it’s not really “Closed Beta” for STO when you can buy your way in with a 6 month or Lifetime sub to CO. A number of days after the paid Open Beta started, the REAL Open Beta started and anyone could download and try the game.
Downloading the game was relatively painless. Despite my hatred of FilePlanet for ripping people off to get early access to the Open Beta AND making me install their File Manager to start my download, it went really fast. Once I got through the waiting list, I downloaded all 2GB in less than two hours. Installation went smoothly, and after I updated my video card drivers, I was creating my character. The character creation in CO is just as deep as you’d expect from Cryptic, though I kept finding myself wishing I was playing Marvel Online instead so I could make more true comic book looking heroes (Marvel Online was what Champions Online was supposed to be, but Cryptic couldn’t get past the legal drama). The limitations were clearly to keep any characters from looking like Marvel superheroes, although from what I saw in-game some people found a way around it. I made a female Deadpool-ish hero, aka a gun-toting, dual sword wielding badass and entered the game.
The first few levels were unimpressive. Some quests were annoying if I had to find a book or clipboard laying on the ground, as they were tiny and hard to see (I walked over it numerous times). The monsters were generic and the quests were just as boring as any “Kill X amount of enemy A” quest you’ve ever done. The “Henchmen” enemies (weakest) were no match for me, and even the “Villain” enemies (slightly stronger) didn’t require any strategy to beat. There were only really a couple of enjoyable things I did before leaving the tutorial area. One was the Open Mission, which were open for any players to participate in every few minutes while you fight alongside NPCs. There were even rare items given out to the player who performed the best during that round of the Open Mission (I got it once and it was a huge upgrade to my ranged weapon).
The other was the scripted mission to end the tutorial area. You fight until you meet Defender, the Champion you’ve probably seen the most and is on the front page of the official website. He gives you a quest and joins you in the fight to re-take your headquarters. He does most of the work, which is good because you fight enemies you would never be able to take alone. It gives the area a small bit actual story, but it was over too quickly and the mission was over. The celebration outside, with all the people you saved or helped congratulating you at once, was a nice way of showing you that you had actually accomplished something, but then you are wisked away to the next area.
By now I had gained a few levels and my Powers tab told me I had an Unspent Point. I thought this might be like Talent Trees in WoW, but I could find no such tree. Eventually I got a mission that sent me to the Powerhouse, where I use my Unspent Points. The strange thing is that when you get Points from leveling up, you have no idea what kind of point it is until you go to the Powerhouse. Is it to buy a new Travel Power? A new combat ability? A new round of stat upgrades? You don’t know til you’re there. It would help me decide what combat abilities to get if I knew how long it would be until I could get my next one. Also, I couldn’t figure out what some “slots” were. I had purchased a passive crit buff and it automatically equipped itself, but when I bought a passive dodge and avoidance buff, I couldn’t tell if it was working. It kept saying it could fit in a “Balanced or Defensive passive slot” or something like that. Problem was I had no idea what that was. Was my passive crit buff taking up a slot like that? Did I have more slots? Did I have the right one for this new passive buff? There were no Tips that would pop up and tell me what to do like World of Warcraft’s “tips” that tell you what to do when you get your first talent point, for example. Very unfriendly to newcomers.
Also, once I got out of the tutorial area, there were not enough quests to level me up anymore. I would often run into a situation where the only quests I had left were ones two or three levels above me. I then checked to see how much I needed to level and saw how much I was getting per kill. It would take me hours to get one level up if I were to grind without questing. When I tried to do the quests higher level than me, I started bumping into groups of four “Henchmen” or two or three “Henchmen” AND a “Villain”, or two “Henchmen” and a “Master Villain” (extremely tough even by themselves). They would rip me apart. I started waiting for other players to start fighting them, then I would join in and help. When the mobs would die we would both get credit. Seemed the only way to get it done. I would have been screwed if there hadn’t been other players around to help me do it.
Bottom line, there needed to be more quests for each level. In WoW, there are always more than enough quests to level with, and even if you run low on quests you can do on your own, there’s always a whole other area you can go to for more quests your level. For example, if you’re leveling in Ashenvale in the 20s and you start getting to quests that might be a bit too hard for you, you can go to Duskwood and there will be a whole new slew of quests to do. When you finish those you can go BACK to Ashenvale and do those ones you couldn’t do before. In CO, I tried to explore to hopefully find more quests to do, but after just 15 seconds of flying around, I got shot out of the sky by an Anti-Air Missile Pod that was 20 levels higher than me. I had no warning or indication that I was in a higher level zone, and the terrain was identical, all snow.
If anything, this Open Beta for Champions Online has made me appreciate World of Warcraft more than I have in a long time. I was getting tired of WoW, the emblem grinding, the dailies, the farming, but now I realize that it may be repetitive, but it’s all based in a well designed game. Pretty much everything works really well and the game is only going to get better when Cataclysm comes out. Cryptic’s plans must have really gone to hell when they didn’t get the Marvel license for this MMO, because it is a really bad game. I just pray that Star Trek Online doesn’t turn out like this.
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MTs are real life payments for virtual items in game. Most Korean MMOs live off of being Free-to-Play but having all the best items available through MTs only (that’s why they are otherwise known as Cash Shop MMOs). Even World of Warcraft has these micro-transactions, but those are only for transferring characters between realms, changing gender, and soon changing faction which is something that doesn’t give anyone an advantage during gameplay.
and I gotta say, they’ve really dropped the ball on STO. The website launched at the end of July of last year. That’s an entire year ago. We’ve gotten one gameplay trailer (with the launch of the site), and one character creation trailer. Keep in mind both of those were very well done, but it’s simply not enough.











